The post-apocalyptic TV show is back to streaming services, and it's safe to say that audiences were agreeably astonished by the excellence of its initial run. By illustrating the retro-futuristic, post-apocalyptic United States through the eyes of three different characters, it managed to capture different facets of the gamer's adventure.
There was Lucy the vault dweller, striving to uphold her morals and finding that the wasteland made that exceptionally challenging; Max, the Brotherhood of Steel new recruit, who starts challenging his faction's leadership and unleashes significant chaos in robotic power armour; and the Ghoul, a breakout character who has long since lost any moral compass out in the irradiated wastes.
The show's first season conclusion revealed crucial details about the culprits behind the nuclear war that condemned a population in subterranean shelters for an extended period. It also left several enigmas unanswered for the next installment – and, on this occasion, hopes are considerably elevated.
“We’ll take ‘pretty good’ – let’s get that on a poster,” says one of the series creators.
“Going into the initial season, people were like, ‘Just get it right’,” adds the game director. “We are thrilled with the reception to the show, so now people are arriving with more enthusiasm and altered expectations.”
The second season is set in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the series, despite the fact that it was a bit broken at launch.
“It’s more of a arid atmosphere, a Southwestern essence, that’s so integral to that game,” explains the co-creator. “That dusty, desolate iconic highway vibe of the game is so much fun to incorporate into the show.”
In the show's timeline, a long time has passed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators hint that it acknowledges the gamer's experience.
The Fallout TV series is notable for its tactile feel – its production team ensured physical models and sets were constructed, mirroring the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a blue screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a interactive medium, is to seem like it’s real.”
In fact, almost everything you see on-screen is practical, including the legendarily scary irradiated monsters known as the apex predators. In the show, they are brought to life with practical effects, and were reportedly quite terrifying up close.
The Fallout series resonates because it is developed by skilled directors who are also longtime fans, with the help of the original creators behind the franchise. This mutual respect for the lore is evident in the final product.
The second season is launching on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the first season. This schedule will create a new weekly discussion, something the creators themselves are excited to observe.
“It delves deeper, it’s more expansive, it’s more humorous, it has a lot of twists,” teases Howard. “I am excited to seeing what people think.”
A passionate gaming journalist with over a decade of experience covering esports and industry trends.